There may be an argument as the game gets updated Baldur’s Gate 3Its patch 7 is the biggest without adding separate DLC or an expansion. It’s completely free, adding a whole host of new sinister endings for every single Origin character, along with customizable Dark Urge and mod support, allowing console players as well as PC players to access fan-made content. Adding countless endings and mod support would have been huge updates on their own, but together they make Patch 7 one. Baldur’s Gate 3′the biggest
Naturally, with any patch, Patch notes and minor fixes come to iron out the game. with Baldur’s Gate 3 Based on yourself Dungeons and Dragons 5e rule set, balance is basically around 5e. The changes usually don’t involve weakening or strengthening, since many attacks and spells have damage that is set in stone with the number of dice they use, but they fix bugs and glitches. This often means that some players have to find new exploits every patch, but there is one that remains untouched in Patch 7.
Baldur’s Gate 3’s patch 7 exploit allows players to steal anything
And they can do it in bulk
Exploiting mechanics in Larian titles is something that players have done for some time. Using telekinesis Divinity: Original Sin 2 Crushing enemies under the immense weight of a very full barrel and killing them instantly is a fun example, But it’s not as practical as a merchant using a pouch to steal everything Baldur’s Gate 3. That’s not to say players can’t pickpocket a dealer the old-fashioned way, but there are many advantages to having everything in one pot beforehand.
If players want to pickpocket a merchant, they must grab each item one by one. This can be annoying, and a separate DC check for each item that needs to be stolen can be a tripping hazard, but there is a way to avoid it. If the player sells the merchant a container of some kind, such as a chest, pouch, or even a barrel, they can fill whatever they want from the merchant. And, since it belongs to the merchant, this part doesn’t count as theft, but it does mean that everything counts as an object when stolen.
Placing everything in a container to steal makes it much easier to steal and means a character only needs to pass a DC check to steal everything instead of having to make a pickpocket check for each item.
Placing everything in one container to steal makes it much easier to steal, and that means a character, perhaps a rogue, Stealing everything only requires passing a DC check instead of making a pickpocket check for each item. It also makes them less likely to fail, since the higher the number of rolls, the more likely a dreaded natural 1 will be effective. The best part of this exploit is that it is not a glitch or a bug. This is just a game mechanic, and something that a seasoned thief should consider.
Pickpocket DC is the hard part to pass
But help from friends always makes it easier
The DC of the check required to steal from a merchant determines the item’s value, along with DCs to steal a pouch full of literally everything they have to sell can be too much. The most it can get is a DC of 30, which is hard to pass, though it’s often rare. A high-level rogue’s reliable talent and skill at Sleight of Hand will usually get the job done on their own, and rolling over a DC of 20 is often ideal, which is sufficient most of the time.
To get a DC over 30, there are a bunch of tricks a player can use. Guidelines will always help, as well as a bunch of inspiration points. Bardic Inspiration will also help, does the same thing as Guidance, but is much better for a single roll. A wild magic sorcerer in their chaotic rise, can bind fate at 6th level, also aids and There are a plethora of other tools players can use to check DC 30 pickpockets, which are fairly easy hurdles to overcome.Especially with a high-level rogue.
If a merchant is surrounded by a crowd of onlookers, as might be the case in a busy shop at Baldur’s Gate in the Lower City, it may be difficult to steal to begin picking pockets first. It will be much easier to turn invisibleBut with all the buffs that might be needed to pass a high DC check (which players can see before rolling a pickpocket), it can be difficult to get everything working in a short amount of time. Using turn based mode is ideal in this situation.
This pickpocket trick is an infinite money problem in Baldur’s Gate 3
All parties need eight hours of sleep
After the party takes a long rest the merchants reset the inventory. In general, a lot Baldur’s Gate 3When a player takes a long rest the story pulses and the world spinsSo players shouldn’t feel bad for taking as much as they need to see as much as possible. Because inventory resets after a long rest, players can return to the merchant they’ve already stolen from to do the same thing again after eight hours of sleep.
Long rests require food to take full advantage of them, but if players want to use this exploit to get as much money as possible, it may not always be worth wasting food.
These items can be sold to the merchant, then stolen again if a player wishesWash them of every piece of gold they have without giving them a single thing. This can also be done again after a long rest, as gold will also reset, basically meaning players can get gold as long as they want to sleep. Ironically, in-game gold isn’t worth much if the party decides to steal everything they need instead, but having cash in a video game is never a bad thing.
oddly enough, In this exploit Baldur’s Gate 3 Not really an error or bug. The way containers work in the game, this is a result of game mechanics and likely won’t be ironed out in future patches. It should be noted that any container can be used for this exploit, but a pouch is best to keep the weight of the stolen items down, especially since the thief who stole will likely not have the strength to carry everything.